Use of gazing/pointing direction and social feedback |
First, the user plays an imitation game with the robot, where the user reproduces commmunicative gestures performed by the robot (attention scaffolding, turn taking, head nods and head shakes). The robot then creates a Hidden Markov Model (HMM) characterizing the specificities of the user's gestures. The user then directs the attention of the robot to an object on the table by looking and pointing at it. The robot points at the object of interest and ask the user for an evaluation of its selection.
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